The player's default weapon is a rifle with unlimited ammunition that can be upgraded into one of four other guns. When the jump button is pressed while crouching on a higher platform, the character will drop down to a lower level. Pressing the joystick downwards while standing will cause the character to lie down on his stomach, allowing him to avoid enemy fire and shoot low targets. The player can also shoot in any of eight directions, including downwards, while jumping. During side view stages, the player can shoot leftward, rightward or upward while standing, as well as horizontally and diagonally while running. The joystick controls not only the player's movement while running and jumping, but also his aiming. When one of the protagonists jumps, he curls into a somersault instead of doing a conventional jump like in other games. The controls consists of an eight-way joystick and two action buttons for shooting (left) and jumping (right). Up to two people can play simultaneously, with one player as Bill (the blond-haired commando wearing a white tank top and blue bandana), and the other player as Lance (the shirtless dark-haired commando with a red bandana). In short, if you're looking for great Contra action stick to the classic NES versions of Contra and Super C, Contra 3 Alien Wars on the SNES or the more recent Contra 4 on Nintendo DS and be sure to avoid this putrid XBLA arcade port at all costs.Contra employs a variety of playing perspectives, which include a standard side view, a pseudo-3D view (in which the player proceeds by shooting and moving towards the background, in addition to left or right) and a fixed screen format (in which the player has their gun aimed upwards by default). There are a million things to nitpick, such as the delay when aiming, short range of fire during top-down stages and an inability to differentiate weapon drops, but I'd only be wasting my time. Shamelessly crapped out as a quick money grab during the XBLA's infancy this game does nothing to truly enhance or refine the original arcade release, such as including widescreen support, improve the graphics (the "enhanced" mode actually just makes things difficult to see), update the god-awful controls or provide any extended stages. Shamelessly crapped out as a quick money grab during the XBLA's infancy An absolute joke of a release and waste of money regardless the price. … ExpandĪn absolute joke of a release and waste of money regardless the price. Score 12 achievements worth 200 gamer points with a range of simple, challenging, and hard achievements. Xbox LIVE Leaderboard statistics are kept for Arcade (single player-high score, all time and weekly) and Xbox LIVE co-op (high score-all time and weekly). Communicate with your buddy by voice using the Xbox 360 headset. Play co-op on the same console or on Xbox LIVE. Super Contra features two player co-op gameplay, just like the original. Do you have what it takes to save the world again? Enjoy the authentic original gameplay of the arcade classic. Play multiplayer over Xbox Live with upgraded graphics and sound. Do you have what it takes to save the world again? Enjoy the authentic original The fight for freedom continues in Super Contra! The alien menace, Red Falcon, has fought back and it's up to Lance and Bill to stop them. Summary: The fight for freedom continues in Super Contra! The alien menace, Red Falcon, has fought back and it's up to Lance and Bill to stop them.
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